This is an open source game engine that me and my friend Sebastian are collaborating on.
It's written in C++ and supports Windows, Linux, and Mac. The goal is to reinvent the wheel as much as possible, so we want to use as few third-party libraries as possible.
We handle low level stuff such as window creation, input, and audio using each platform's native API's. For example DirectSound for audio on Windows, X Window for window creation on linux, and so forth..
This was the third and last game project I worked on at PlaygroundSquad. We haven't put together any proper information and gameplay videos about this game, but it's basically a first person walking simulator with puzzle elements.
I worked as lead programmer on this project, specializing in graphics, architecture, and PS4 support. I also made the music, worked with SFX, and helped designing and writing the game.
This was my first game project at PlaygroundSquad, which was a chaotic experience. I programmed most of the physics and gameplay, but most importantly: we learned the importance of teamwork and friendship :D